A corporation is a company or group of people authorized to act as a single entity (legally a person) and recognized as such in law. Early incorporated entities were established by charter (i.e. by an ad hoc act granted by a monarch or passed by a parliament or legislature). Most jurisdictions now allow the creation of new corporations through registration.
Corporations come in many different types but are usually divided by the law of the jurisdiction where they are chartered into two kinds: by whether or not they can issue stock, or by whether or not they are for profit.
Where local law distinguishes corporations by ability to issue stock, corporations allowed to do so are referred to as "stock corporations", ownership of the corporation is through stock, and owners of stock are referred to as "stockholders." Corporations not allowed to issue stock are referred to as "non-stock" corporations, those who are considered the owners of the corporation are those who have obtained membership in the corporation, and are referred to as a "member" of the corporation.
A rampart in fortification architecture is a length of bank or wall forming part of the defensive boundary of a castle, hillfort, settlement or other fortified site. It is usually broad-topped and made of excavated earth or masonry or a combination of the two.
Many types of early fortification, from prehistory through to the Early Middle Ages, employed earth ramparts usually in combination with external ditches to defend the outer perimeter of a fortified site or settlement.Hillforts, ringforts or "raths" and ringworks all made use of ditch and rampart defences, and of course they are the characteristic feature of circular ramparts. The ramparts could be reinforced and raised in height by the use of palisades. This type of arrangement was a feature of the motte and bailey castle of northern Europe in the early medieval period.
Types of rampart
The composition and design of ramparts varied from the simple mounds of earth and stone, known as dump ramparts, to more complex earth and timber defences (box ramparts and timberlaced ramparts), as well as ramparts with stone revetments. One particular type, common in Central Europe, used earth, stone and timber posts to form a Pfostenschlitzmauer or "post-slot wall". Vitrified ramparts were composed of stone that was subsequently fired, possibly to increase its strength.
Bank, also known also as "Polish Bank" or "Russian Bank," is the name of a comparing card game. The game requires a standard 52-card deck and five or six players.
At the start of the game, each player contributes an arranged stake to the pool. The dealer gives three cards to each player and turns up another; if this is not lower than an eight (ace is lowest), the dealer continues turning up cards until such a card is exposed. The player on the dealer's left, without touching or looking at the three cards received, can bet the amount of the pool, or any part of it, that among those cards is one that is higher (of the same suit) than the turn-up. If the player wins, the player takes the amount from the pool; if the player loses, the player pays that amount to the pool. Each player does the same in turn, the dealer last. Whenever the pool is exhausted, a fresh stake is put into the pool. After a round is over the deal passes. No player may touch any cards received until making a bet; the penalty is a fine to the pool of twice the stake, and the loss of the right to bet during that round.
The terms "online" and "offline" have specific meanings in regard to computer technology and telecommunications in which "online" indicates a state of connectivity, while "offline" indicates a disconnected state. Common vernacular extended from their computing and telecommunication meanings and refers specifically to an Internet connection. Lastly, in the area of human interaction and conversation, discussions taking place during a business meeting are "online", while issues that do not concern all participants of the meeting should be "taken offline" — continued outside of the meeting.
In computer technology and telecommunication, online and offline are defined by Federal Standard 1037C. They are states or conditions of a "device or equipment" or of a "functional unit". To be considered online, one of the following may apply to a system: it is under the direct control of another device; it is under the direct control of the system with which it is associated; or it is available for immediate use on demand by the system without human intervention.